Assassin’s Creed Valhalla in the test: blood, sweat and rap battle

The free-flow combat system has been polished well. Here only a roll-parry-hit principle is used (Souls lovers, however, roll their eyes). That makes the very bloody fight harder and more powerful. Depending on your equipment, you can be nimble or sedate.

The arch, of all things, is completely overpowering. If you set enough experience points for long-range combat, you can take out several opponents at once. If you understand the combat system and switch between bow, long ax and shield, your opponents are no problem even if you are a little below level. But don’t you get caught on fire (and that happens often): This means certain death, especially in the first season.


The eternal question “Is that still Assassin’s Creed?” I answer with yes, because it is the logical further development of the series of games. Those who like the gameplay of parts 1-3 better than the open world of Origins and Odyssey will also have a hard time with Valhalla. The story refers to Assassin’s Creed III, but not enough to lure veterans.

For me, Odyssey remains the best offshoot of the series and with Valhalla a successful successor has been delivered that will be fun for a long time. Here you can easily sink 60, 80, probably 100 hours without getting bored.

The worst feature can be found in the Ubisoft shop, where, in addition to the Season Pass, lots of expensive loot or treasure maps for the shop’s own currency (i.e. my real money) can be bought. It saves people time. But I think the pay-to-win principle is a bad move in single-player games. Especially since the game itself really offers enough simplifications. People just get the money out of their pockets. Too bad.

Assassin’s Creed Valhalla has been released for Xbox One and Series X / S, PS4 and PS5 and PC.


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