James Bond villains were always brilliant idiots: brilliant because they built absurdly complex underworld bases. Idiot because they always revealed their plans from Sean Connery to Pierce Brosnan to Daniel Craig in James Bond: No Time To Die. In Evil Genius 2 we should do better and build a huge high-tech fortress with nasty traps.
In the economic simulation Evil Genius 2 we are building a crazy underworld empire in the style of the James Bond villains, including crazy traps.
© MGM, rebellion
Over morning coffee, you like to think about world domination. What it would be like as a billionaire to build his own high-tech base with unlimited resources. With all the luxury you can imagine, but please without the beginner mistakes that the bad guys in James Bond films make every time. For example when they tell him about their sinister plans for world domination before 007 is allowed to enjoy their torture chamber. For example, when Goldfinger betrays the attack on Fort Knox through his arrogant manner before Sean Connery is allowed to have fun with his industrial laser. Does Mr. Robot himself, Rami Malek, make the same mistake in James Bond: No Time To Die? No, he’s too smart and the Bond films have unfortunately become far too realistic. Where are the gadgets, where are the absurdly gigantic high-tech bunkers?
The antagonists of James Bonds used to be brilliant minds who already built a huge base into a volcano. Types like Blofeld, Dr. No, Auric Goldfinger. What would you actually include in your Batcave of Evil? A small shark tank for visitors perhaps? Also in combination with a wind turbine that tempts uninvited guests to splash around with a few cute sharks. Or should it be more classic defense mechanisms? Retractable self-firing systems or doors that shock freeze intruders. Or laser barriers that invite you to barbecue. Anyone who says “yes and yes” or “could be done” everywhere here should have a lot of fun with them
Evil Genius 2: World Domination
. Because that’s exactly what we’re doing here: In this economic and development game of evil, we’re building an underworld empire with the efficiency and lethality that makes every James Bond antagonist green with envy.
Today we are building our mega-base of evil
Don’t be fooled by the comic graphics and the crazy traps: Behind Evil Genius 2 there is an in-depth economic simulation in which we have to manage a lot.
© MGM, rebellion
As the worst of all villains, in Evil Genius 2 World Domination we are not just building an underground base with everything that criminals need: laboratories, for example, in which we have our scientists research experimental weapons. But also a luxurious casino resort, to which we fly our guests by ship and helicopter. A casino like this has several advantages: If you play, you have money – if we kidnap the person, it can be profitable. In addition, our army of minions has to grow, called Minions in this game. We need engineers, mechanics, weapons specialists, specialists in trap management, security – the usual.
Our teams want to be specialized, such as engineers, scientists (like here for brainwashing) and security, who expose enemy agents.
And that is animated in a cute way: Not only are our minions bustling through the corridors, but because Evil Genius 2 also simulates many actions in real time. If we build something, the materials are flown in via helicopter, our workers unload them, take them into the elevator – off we go. Incidentally, not only mortar, clay, steel, glass and co are used, but also the golden vault doors from Fort Knox, which we brought back as souvenirs on our last vacation in the USA. What you give yourself as a gift.
Three islands for maximum Goldfinger fun
As in James Bond: We are building a luxury resort for our hotel guests to hide the real purpose of our island.
Whether Elliot Carver, who built his mobile command center in a stealth ship, or Karl Stromberg, who designed his underwater home in the style of a submarine, including a great white shark as a pet: villains need a base of operations (unless they are fighting against Daniel Craig, the antagonists suddenly became charismatic 0815 mafia bosses). Three islands are available for our pleasure: One offers a stable mountain range in which we operate plus a luxury hotel for the casino business. Another one is tall and narrow, grows more vertically and our guests take the cable car to the casino – if someone becomes rebellious, they could also suffer an accident here. The third island is reminiscent of Blofeld’s brilliant base in a hollowed-out volcano – the set for James Bond: You Only Live Twice cost a million pounds back then and was built in the world-famous Pinewood Studios, where Star Wars is now filmed.
Traps want to be combined in a smart way: Here we use the punching ball to catapult enemy agents upwards, the fan hurls them forward, then they land in the shark tank.
It’s shaped like a donut with a large helicopter landing pad in the middle.
What we particularly like: There are many ways to equip your own casino and adapt it to your style, almost in Sims style. But even more so to refine his underground base of evil against intruders. These traps are deliberately bizarre: we can place a damp bar of soap between an engine fan and a shark tank. Thanks to new systems, these traps are now connected automatically. If the assistant 00 agent comes in and slips on the soap, the fan is automatically turned on, which says goodbye to him to splash around with our pet – a six-meter-long great white shark looking for playmates.
Underworld empires also begin as startups
Our empire begins as a startup, where we first have to build structures and train employees who can then work in a more specialized manner.
As easy as it is to design rooms, it is so easy to redesign them.
wants us to rethink the base layout throughout the campaign. “You start with a small dungeon, a couple of barracks, a handful of defenses and that grows into these monsters of multi-story bases with hundreds of employees roaming around,” explains lead designer Rich Edwards. And discreetly suppresses the fact that these employees are not selected through a recruiting process, but we promote them from casino guests to minions. You could also call it kidnapping, but let’s not be so petty, an empire wants to be built. And for this, our staff must be trained in three core competencies: strength, deception (because, well, we are evil), and science.
Strength: Muscle strength is important for our minions if we want to train them to become securities. These should be halfway intelligent, after all, they have to expose agents of the Forces of Justice, the MI5 of the Evil Genius universe, so to speak. Security can further specialize in mercenaries. They are better at handling high-end weapons. But everything also has its disadvantages: mercenaries have to be armed, these weapons want to be researched and built or stolen. The highest class are counter-agents who expose and interrogate enemy James Bonds. But we also need hitmen who ensure that problematic cases suffer accidents.
For deception or trickery, minions can be trained as servants who will direct your cover operation by employing tourists. More training turns them into spin doctors who use their silver tongues to convince people that every casino has ray cannons and other defenses – you know Las Vegas, don’t you? In the field of science, Minions specialize as technicians who put out fires and fix anything that’s broken to keep your traps and rooms in good working order. Through training, they become scientists who can research new technologies to defend your hiding place and improve your organization. They, in turn, can become biologists who are vital to technologies that affect living things like the legendary shark tank trap.
And this is what it looks like later: science wing, IT development, barracks, meeting rooms, weapons development, engine rooms, but also dormitories for the crew.
This is also special about this game because it feels like a construction / management simulation, almost a bit in the style of a Jurassic World – we have to keep these animals happy and alive, so feed them, which in various species even is not that easy. Sometimes a Minion is simply fed like that. There are always accidents at work. Oh, and we even have quantum mechanics because bad guys always want to come up with particularly complicated technology. We also know that from James Bond, where a satellite is sent into space, just to attack the South Korean border in the great James Bond: Die another day with Pierce Brosnan (the last real Bond who was still courting gadgets) to be able to.
The Evil Geniuses and their moves – the Doomsday Devices
We can hire different lieutenants who are particularly good at managing the casino, in close combat, as snipers or as counter-agents who interrogate enemy spies.
Each of the geniuses has their own style: unique campaign missions, specialties and a doomsday device. Maximilian is the industrial tycoon of the first Evil Genius obsessed with making money. Red Ivan was just a henchman in EG1, but he’s a boss now. The other two are newbies we don’t know much about. “Emma is a spy master who has become an anarchist with a strong focus on deception, while Zalika is more fascinated by quantum physics,” Edwards tells us. The heart of the campaigns and their hiding place is the Doomsday device. This is built up in stages, but not static like EG1: You can fire it often and take risks and opportunities on the world map. Red Ivans is the HAVOC device, a giant missile that brings brutal destruction. Ivan’s forces then use the chaos to advance his plans. Maximilian’s Midas device, however converts solid objects into gold: also entire buildings, such as the Empire State Building, for example. His minions then poke the building or object, such as the head of the Statue of Liberty. Only one thing you should know: if you steal the symbol of the USA, you should also calls the Pentagon on the scene. And if they then attack with everyone what they have, our dungeon can show whether it is as strong and brilliant as we are believed …