FSR 2.0: God of War (PC) runs smoothly on a Radeon 660M

Thanks to AMD’s FSR 2.0 upscaling technology, “God of War” also runs smoothly on an integrated GPU such as the Radeon 660M.

With the FSR 2.0 upscaling technology, AMD also wants to relieve old and small graphics cards when calculating game scenes. Fidelity FX Super Resolution (FSR 2.0) is intended as an alternative to Nvidia’s DLSS and calculates games in lower resolutions and then upscales them to the screen’s resolution. The result is significant performance advantages with almost the same image quality.

Full HD with integrated graphics unit

The Tech Epiphany YouTube channel shows how well FSR 2.0 already works using the game “God of War”. Actually, an Nvidia GTX 960 is specified by the developers as the minimum for this action game. Thanks to FSR 2.0, the relatively new game can also be played on a Radeon 660M with usable frame rates. The GPU Radeon 660M built into the Ryzen 5 6600H, for example, already uses the modern RDNA2 architecture, but still only has 384 shaders and a clock speed of 1.9 GHz.

Internal resolution of 540p

The upscaling technology FSR 2.0 still gives the small graphics unit a boost: both in balanced and in performance mode, frame rates of 30 fps can be achieved in full HD by switching on FSR 2.0. In some sections of “God of War” the frame rate drops below 30 frames per second, but this is the exception. This is made possible by a very low render resolution of 635p or 540p. This image data is then extrapolated to 1080p with FSR 2.0. The quality of the result cannot be compared to that of a native Full HD resolution. Nevertheless, the possibility of being able to use such a complex game on a weak GPU is impressive.

FSR 2.0: First test of AMD’s DLSS alternative

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