Sony PlayStation 5 in the test: shaking instead of next-gen feeling

The highlight of the PS5

The PS5 controller has a built-in microphone. This can be used for voice commands and quick voice chats. There is a matching mute button. If a headset is used, this button can also be used to mute it. A long press of the button mutes the entire PS5.

The real highlight, however, are the many motors in the PS5 controller. They make it vibrate and shake in different places, from heavy rumbling to very fine nuances. What the controller can do, you can experience in the included game “Astro’s Playroom”. It is unbelievably impressive how raindrops, for example, are reproduced on Astro’s screen as gentle knockers at various points in the controller.

The PS5 controller has another trick ready. He can increase the resistance of the L2 and R2 button almost smoothly – so much that the button can no longer be pressed. In Astro’s Playroom you can really feel how powerful the bow is being drawn. If that becomes too difficult: In the settings menu of the console, the effect can be switched on or off completely in 3 stages.

Together with the loudspeaker in the controller, which sounds better than the PS4 controller, this creates a new feel: this is next-gen. But only if the game makes use of these functions. “Marvel’s Spider-Man: Miles Morales”, one of the first PS5 games and developed by Sony itself, uses the possibilities of the controller only sparingly. If you play Astro’s Playroom, in which every step has mini-feedback, and then Spider-Man, the latter seems almost “sterile”. Here you have to hope that developers will pay more attention to using the capabilities of the PS5 controller in the future.

If you don’t like the new controller at all, you’re out of luck. It is required for PS5 games. The PS4 controller can only be used for PS4 games (most of which run on the PS5).


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