Battlefield 6 is coming in 2021, but what about Battlefield: Bad Company 3? In any case, the signs of a 2020 release are condensing. 5 reasons why it would make sense for EA to position Bad Company 3 as a launch title for Playstation 5 and Xbox Series X.
Bad Company is the big favorite of the Battlefield community: massive destruction met gag volleys here in single player. And the chances for Bad Company 3 this year are good.
© Collage PC WELT, material EA
Battlefield: Bad Company 3
2020 and will be a launch title for the Playstation 5 and Xbox Series X? This is not as unlikely as it seems. On December 18, 2018, an anonymous user posted some information about Playstation 5. He said he was a developer of a third-party studio that had already received information about the technical specifications of the PS5. Back then, many thought: This is just someone who wants to make themselves important. Today we know: He was right, all the specifications he names have proven to be 100 percent correct. Whoever he may be, he obviously had access to inside information, which also includes a list of games to be released at the launch of the PS5: Gran Turismo 7, PUBG 2, Ghost of Tsushima, Harry Potter, Battlefield: Bad Company 3rd boom. Can we expect the world premiere of Battlefield: Bad Company 3 at EA’s digital showcase in June? We give reasons why exactly that makes sense.
1.) Bad Company 2 was absolutely fantastic and offered revolutionary good destruction
Not Battlefield 5, but Bad Company 2 still has the best destruction technology to date, which could also be used tactically.
was simply an experience: C4 put on the wall, pressed on the button, you could already fall wonderfully into the flank of the enemy. If you didn’t feel like handcrafting, you could just stick with the grenade launcher. Or drive into the house with the tank, as later back in Battlefield 5. It was a time when development teams placed great emphasis on cinematic destruction engines that always kept the gameplay variable. Do you remember the first Crysis? Everything could be dismantled there, from the bamboo hut to the watchtower, the physics engine was so great. And everything in Bad Company 1 and 2 really could be strategically disassembled. Like a SWAT team, we were able to mount, blow up, storm C5 on walls. If a sniper caused trouble, the camper was quickly bombed off the basement by rocket launcher, the upper floor then collapsed, at least if we managed to hit the load-bearing walls.
Gladly the video of the YouTube
watch: Bad Company’s destruction engine was much more detailed than BF4. For example, it was possible to tear down entire house walls with several well-placed shots from the M320 Grenade Launcher to take cover from the enemy with a flag. Roofs could also be shot – then grenades in, that was it with the camper. Trenches could also be created by explosions in the open field, as a quick form of cover. A feature that BF4 brought back, but Battlefield 1 then inherited again. Whole forests could be made flat out of the helicopter in order to deprive the enemy of a surprise attack. “I love it when a plan works,” Hannibal would say.
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2.) Bad Company was a great single player shooter
Bad Company was basically like the RED series with Bruce Willis: striking characters, pithy sayings, lots of gags. More action comedy than war drama.
EA killed most of its single player brands, most recently Medal of Honor. And with Battlefield 5, War Stories were just a little thing – before you had a character reference, the character’s mini campaign was over. Bad Company had above all charm, character and endless gags: “Yeah, there was this new explosive that I wanted to try out. The hangar was blown up and a few of our F16s. Didn’t like my commander so that’s why I’m here, ”says Haggard. There are no muscle-bound stereotypes shooting through the area, which are almost like a superhero without a cape. But really weird guys. The team consists of the scraps of the US Army: we play Private Preston Marlowe, who is also spoken great by the Superman dubbing voice Christopher Reeves, Hans Jürgen Dittberner.
He is supported by Private George Gordon Haggard, Private Terrance Sweetwater and Sergeant Samuel Redford. The four form the Bad Company, a kind of catch basin for mission failures and morally questionable contemporaries. The high command only ever gives them the dirty jobs because their butts are unnecessary. The unanimous editorial favorite is Blackrider, the helicopter pilot of the Bad Company. A gifted aviator who navigates the cumbersome UH-61 Black Hawk like a jet and always has a cool saying on his lips: “Man, can we not even give these terrorists a few sensible rocket launchers? They don’t hit the bazookas , I can’t show you what my sweetie has to offer. ” It’s also funny that Blackrider is a pacifist and is constantly afraid for his karma. That is why we always have to take apart the on-board machine gun and, for example, a rebel camp in the jungle. Blackrider has missiles on the helicopter, but he doesn’t shoot them down. Because karma and all that.
3.) EA no longer has single player shooters in its portfolio and a lot of money is earned with story-driven games
EA has killed many studios in recent years, such as that of Medal of Honor. And with Jedi Fallen Order you are just discovering how lucrative single player can be.
EA’s management said it was surprised by the tremendous success of Star Wars: Jedi Fallen Order. The single player adventure has already sold 10 million units, 3 million more than Battlefield 5. This is particularly noteworthy because single player titles no longer require great investments after launch, but continue to sell through. While a BF5 EA still cost millions after launch because DICE had a large team working on permanent patches, Jedi Fallen Order now receives a story DLC. It can also be budgeted well. So it is very likely that EA would rather send a fast gold donkey like Bad Company 3 with a clear single player focus against the next Call of Duty and take their time with the risk factor Battefield 6.
The biggest problem with BF5 was that the shooter sold far below expectations and was much more expensive to support than planned. In addition, EA did not make cosmetic items of the size they had hoped for, and because cards were free, they did not make anything with War in the Pacific. With Battlefield 3 and Battlefield 4, it was easy for DICE to pump millions into DLC sales into their cash stores. An important source of income that dried up due to the live service concept. EA’s CEO should also follow Sony’s strategy of success: The Japanese have been making big money with story-focused single player experiences for many years:
Even smaller titles like Detroit: Become Human sold well with 4 million units. It is not the turnover that is important, but the profit. God of War 3 cost $ 44 million, we don’t know the exact budget of the last GoW, but even if we calculate 100 million plus 50 million marketing budget, there remains a nice profit with $ 700 million in sales .
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4.) EA needs a next-gen showcase
Sony and Microsoft traditionally pay a lot of money for time exclusivity. A launch deal for the PS5 would be very lucrative for EA.
The launch of the Playstation 5 and Xbox Series X will primarily be a showdown: Who makes the more extreme graphic leap forward. We remember Ryse: Son of Rome by Crytek, which was unfortunately rather average in terms of play, but technically absolutely breathtaking. The force with which the landing on the beach was staged and how the Crysis makers translated this violence of the iconic landing at Omaha Beach, which we all know, into the Roman era and the ancient world was simply fantastic. Sony countered that with Killzone: Shadow Fall, which also looked incredibly good. That’s what it’s going to be like in November: Every publisher has to show what his engine teams can do and EA needs a next-gen showcase. That could be a new Need for Speed, although it would actually be too early for it – Need for Speed Heat was only released in November 2019. Criterion could deliver a new NFS.
The start of a new era of consoles is all about the biggest graphics muscles. In the battle of Xbox One against PS4, Ryse: Son of Rome and Killzone Shadow Fall stepped into the ring.
Otherwise, it looks relatively thin as far as EAs Studios is concerned: Respawn Entertainment only delivered Jedi: Fallen Order and a large part of the studio is working on APEX Legends – so it is unlikely that Respawn will be able to release again in November. Maybe Medal of Honor is coming back? Medal of Honor Warfighter was strong and quite authentic for a war shooter, but sold under expectations and EA closed the studio Danger Close. It is precisely this pressure to deliver for the next-gen launch that speaks for Bad Company 3. For next-gen, studios generally rely on single players because single-player campaigns are designed to graphically flex the muscles: we remember the campaigns from Battlefield 3 and Battlefield 4, which were beautiful – with extremely sharp textures, great global lighting and the new technology of physical-based rendering. BF4 looked significantly better in singleplayer than in multiplayer, which is why the full focus was also on marketing, and it appeared in the launch window of Playstation 4. However, since EA is Battlefield 6 or Battlefield 2030, as it is supposed to be called according to various rumors, announced for 2021, the solution for 2020 can actually only be: Bad Company 3 with a campaign that knocks out Call of Duty.
5.) EA has transferred call of duty legend Vince Zampella to DICE LA
Vince Zampella took over the management of DICE Los Angeles in January. As a single player expert, he was responsible for Call of Duty: Modern Warfare 1 + 2 and Titanfall 2.
This is less a reason, more a strong indication of the revival of a large shooter franchise: Vince Zampella is now head of DICE Los Angeles. Zampella became world famous through Call of Duty: Modern Warfare and Modern Warfare 2. However, there was a dispute over millions with Activision. He founded his own studio with Respawn Entertainment, where he developed with his team Titanfall, Titanfall 2, Star Wars: Jedi Fallen Order and the new cash cow APEX Legends. The game had $ 1 billion in revenue last year. On January 6, Zampella took over the management of DICE LA, which suggests that an enormously important title must be created there. DICE LA was previously only a support studio that worked on Battlefield 5 and Battlefront 2. Here’s where it gets exciting: DICE LA is made up of shooter veterans from Danger Close who previously worked on Medal of Honor: Warfighter.
Medal of Honor was not a great success because the brand lacked radiance and the American public in particular disliked criticism of the Iraq war and the actions of the US Army. A Bad Company 3 with deluxe destruction geared more towards gags and wild sayings should strike like a bomb …