Nvidia RTX Remix presented as a modding platform
With RTX Remix, Nvidia wants to support the modding community for classic games with automatic improvements.
RTX Remix is designed to help modders customize assets.
Even games that are several decades old are often maintained by a loyal modding community that creates new features, maps or worlds. On the other hand, giving the classics a contemporary look can be quite difficult, depending on the game. The graphics card manufacturer Nvidia wants to offer support here with a new platform called RTX Remix. The new and free tool is intended to support the modding community.
Automatic export of assets
The RTX Remix, based on the Omniverse program, is supposed to automatically spice up the graphics of the old classics with AI and deep learning tools. Even old titles that are still based on DirectX 8 or DirectX 9 should be compatible with the program. As an example, the manufacturer named the role-playing classic “The Elder Scrolls 3: Morrorwind”. With RTX Remix, the game world is automatically captured by a capture tool at the push of a button. The program records textures, geometry and lighting and transfers them to the 3D framework Universal Scene Description (USD). The recorded assets can then be imported into Nvidia’s remix tool or into other programs such as Autodesk Maya, 3ds Max, Blender or Epic Games’ Unreal Engine.
With RTX Remix, Nvidia wants to make it easier for all modders to make changes. In addition, larger modding teams should also benefit from the uniform workloads. The manufacturer promises a simple revision of classics without much knowledge of external programs. However, it remains to be seen to what extent the modding community will get involved with the RTX remix program. Nvidia plans to offer its software as a free download soon.
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